The Curators will also sell you buffs that increase the damage you do to most Leviathans. 5. Ancient bladesaw with ancient proficiency (80% more damage) and a triple attack boost (50% more damage), is the strongest two-handed weapon in the game, and it's still got around 50 durability. WhiteKyubey. - The Compound, mysterious dark matter beings linked to the EHOF, hellbent on reshaping the galaxy in their image. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. I hope you'll enjoy it!What Robots Need To Survive. Ancient Relics will costs £7. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris • by ConohaConcordia. You can get droning optimizations from the main mining drone base, even if you have chosen the "destructive" option. Verified game files to confirm it is vanilla content. The Zenith of Fallen Empires expands Stellaris’ gameplay to let you steal the divine flame of knowledge from a Fallen Empire and take their place as the galactic hegemon. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are presumably still more powerful due to their ridiculous bonuses), known as the Stellarborne. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Fallen Empires are not to be trifled with in Stellaris. Stellaris Wiki Active Wikis. Spaceborne aliens are likely be the first encounter for newly spacefaring species. Core Cracking. Doesn't seem like silos or anything else increase it. Apocalypse is a paid expansion that was released along with Stellaris v2. ORIGINAL STORY 14/5/19: Paradox Interactive has unveiled a brand-new story pack for its wonderful. Here is a breakdown of Stellaris best weapons for you. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet size, fill the rest (1/2-1/3) with corvettes. In fact each mod has defines and conditions that kick in if the other is installed. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Missile modules are good in very specific situations, notably ones where bypassing a. And so on. This is an archaeotech weapon. Turn conquered pops into. . Using a science ship lets you spend energy credits to try and open the door. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. If you can, research more advanced. All compatible with 1. Behind their history lies great many secrets yet to be rediscovered. Shields can be stacked higher than armour. So it's just a constant sink. Steam Workshop: Stellaris. If you beat the supercrisis, you basically get to cheat and gain godmode powers. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. Description. Description. Their Civics are replaced with Revanchist Fervor and Ancient Caches of Technology, allowing them to expand and build ships without restrictions. Strike Craft, Point Defense, and Missiles - and only one comes out on top. Society research. The power up and then actually firing the gun take way too long. Neutron Sweeper. Paradox / Steam. Plasma has -75% to shields and +100% armor and +50% hull. Primitive civilization event chains. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Ancient Refineries. Archaeotech Weapons: As of Patch 3. 2. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. Copy Command. Getting the Cybrex as your precursor grants you: Cybrex Alpha, which contains a ruined ring world. Such a long list of. I've logged 200ish hours in stellaris since 3. Not as effective but still effective. There's a reason they use the Skull icon for the Phanon Corps, I think. Allow inoculations (allow code changes if you are a machine empire) Provide two populations as workers. But it will get even betterArtifacts, or Minor Artifacts, are a unique resource in Stellaris. Each ship class has two hull upgrade techs in engineering, so it isn't static. 6499. Biopsionic Mastery enables biological ascension to be combined with others while using my patch. ; About Stellaris Wiki; Mobile viewCan be lowered or increased by the AI Aggressiveness game setting. Mod Version 1. Weapons such as the Death Star and the titular ship in Lexx use a directed energy weapon capable of obliterating a planet in moments. 6. You starting weapons should make up the backbone of your fleet throughout the entire game. Each unique system has an unique event, anomaly or archaeology site related to it. Tempting though it may seem to have ancient tech, AMBs are a complete dud. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. DS adds one of the most advanced Nomad-origins of Stellaris. - Small weapons are good against corvettes, and okay against destroyers. . Technologies . Legacy Wikis. Description. I really love the concept of archaeotechnologies (ATs). 5 comments. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. Edit to add: I realise it's not too helpful to say "Hey it'll be so much better this time next year!", but I don't intend to undermine the experience before these changes were made, I played and enjoyed it a lot back then. So you accidentally designed a ship that's a perfect counter to them. A savage lynel crusher might be slightly stronger if it has an attack modifier, but it's. Also crystal infused/forged plating can add to hull. My fleet's power is much higher than theirs, they don't hurt me. Stellaris: MCR The Expanse Ships. If a ship of a design is under construction or being upgraded, the design cannot be edited. Just made a corvette missing 150 shields from the bonuses but it's. 5 and below they cannot declare war on empires considered Equivalent. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. Weapons that eject destructive balls of high-energy plasma at targets. Description Discussions 190 Comments 7979 Change Notes. In the original release version of the game I reliably went with energy weapons and was happy with the results. Embark on a Quest to find the mysterious Toxic God, or Damn the Consequences and go all-in on Genetically Overtuning your Species. 6 Compat) to the Stellaris Game. Plasma has -75% to shields and +100% armor and +50% hull. They cannot be built in orbit of a celestial body that has an. 196. Version 06. In the game Spore, the Planet Buster is an antimatter bomb that is inserted in the center of the planet, causing the planet's core to split into. but the issue with missing weapons should at least be fixed) Self service: If you wan. Small. (Ship count, as distinct from fleet power. Asgard – Asgard Beam. over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! We've brought our high quality ships and. Also depending on their ethics or AI personalities they prefer certain weapon types. Among the wreckages of the now Forgotten Empire, traces of the Great Crusade remain beneath the ancient ruins of its old capital. 8. bound existence. I think they're overpowered what about you. While Stellaris’ 4X-flavored. Stellaris Wiki Active Wikis. Table of Content show. Stellaris Wiki Active Wikis. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. Artifacts, or Minor Artifacts, are a unique resource in Stellaris. 4. It also talks about some of the end-game crises and how some builds are better depending on your enemies. What Robots Need To Survive. As with other battleship designs, we recommend that you swap out weapons to counter the particular threat you are up against. Lugovtech. 6500 and ancrel. Available only with the Ancient Relics DLC enabled. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). Caravaneers. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. for making StarNet AI and allowing me to use it -tommythunderbolt for additional sound files -LeethalGambits's Stargate weapons with sound and more -SoG-Geongeon's Stargate Emblems Pack. Also my idea was to list sites with unique rewards, which the Fossilized Remains and Ancient Tomb definately are, but I don't think 4k energy qualifies. All Discussions. Stellaris: Leviathans story pack feature breakdown by Stellaris' game director Martin "Wiz" Anward. Technology. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. Stellaris v2. In the case of the theta area it is within the mean time of 3 years. Fractured worlds need to be managed due to hostile entities on them however so there can be a lot to do. 0 . Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all know and love. Best. Enter the name of a technology to filter the entries in the table. 19/$9. 8. Tau’ri – Railguns – Cruise Missiles – Nuke – Horizon platform. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. No DLC is needed, and AR does rework some older stuff from other DLC's and base game to create relics. 80 Badges. A year ago, there was a contest to make archaeology event mod in my community. They are all armed with a variety of weapons such as artillery, autocannons, as. Unlike other resources, they are mostly gained in batches from events, special projects, or mainly, archaeological sites. txt" the events ancrel. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different situations. 2 (e793) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Aquatics Do you have mods enabled? No Sure, the Ancient Ruination Glare is solid if you want your titans dealing damage instead of constantly running, Ancient Defensive Web Slingers are always solid if somewhat pricey, and Ancient Driller Drones are good if you have a solution to enemy shields including on their strike craft, but all of those are niche weapons and the defensive. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. for making StarNet AI and allowing me to use it -tommythunderbolt for additional sound files -LeethalGambits's Stargate weapons with sound and more -SoG-Geongeon's Stargate Emblems Pack. Highlights include: - Psionic weapons. While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. 5K/1. wescargo. Then there is the relic activation, which can give 40% ship weapons. Description. Weapons correctly deal 33% more damage. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. I would totally research a tech that let me choose the color of my energy weapons. With Ancient Proficiency it's a 54 damage, 50 durability weapon with a spear's fast attack speed. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Technologies . Relics can change the game significantly, and using them effectively can easily shift the odds in your favor. Available only with the Ancient Relics DLC enabled. Flexibility. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. Goa’uld – Staff cannon. An army that uses energy weapons will tear through your ships if all you’ve got is armor. Complete 3 digsites 2, discover archaeostudies & build the faculty building 3. Damage will be increased by 33% with the Archaeo-Engineers ascension perk, and 15% with the Rubricator relic. Highlights include: - Psionic weapons. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Choice between +4 Physics Research deposit and +10% Monthly Unity for 50 years or the next lasers technology if not yet researched. Compatible with 3. However, none of it shows up in the values listed in the ship designer; you have to create the ship then inspect it, and you will see that. Each ship class has two hull upgrade techs in engineering, so it isn't static. However, the alloys would cost 0. Content is available under Attribution-ShareAlike 3. Archaeotechnologies: the good, bad, and ugly. only to be met by the recognizable whirring of weapons systems powering up! Trigger conditions:. 3 yr. If you get the enematic Encoder (5% shield regen/day) with all of this. It can only happen once per game. The first time you enter the system with the main base after you have finished the initial analysis of the mining drones (ie the research that lets you choose to study or dismantle them) you will get the option to observe the. A lot more damage, a lot more range and insane rate of fire means they easily overwhelm PD. Simply the same weapons in the base game, times two. Stellaris Real-time strategy Strategy video game Gaming. L-Cluster. There are some exceptions to this, but that is the basic gist. Stellaris. Unlike other resources, however, you don’t earn them passively each month. Then, split the fleet into 3 groups of 4. Highlights include: – Psionic weapons. 7 and all subversions Star Wars Weapons is the long awaited update to the Star Wars Weapons line of mods that bring the power of the Star Wars Galaxy into your campaigns!> Stellaris 3. Because the game consider it is a starbase. - Gravitic weapons. This article is for the PC version of Stellaris only. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. bombers), because they do a lot of damage, even if slower, less evasive, etc. ai_weight, ONLY the value is zero. - Nanite weapons and armors. Behind their history lies great many secrets yet to be rediscovered. Therefore, when creating your Stellaris destroyer, you should consider the case if it is worth it. Homeworld Excavation. Extra Ship Components (For neat weapons based on things like psionics or gravity manipulation) Guilli's Planet Modifiers (For very neat stuff like precursor modifiers, habitat modifiers, ringworld modifiers, wonderous worlds, etc) Ancient Cache of Technologies (New tech tiers based on. All sorts of mods concerning Start Gate. 3 patch. Getting the event chain is necessary to unlock the It Followed Me Home achievement. 8. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). You can get +15% more damage if you manage to get the Rubricator. The real problem with beating fallen empires is the stations. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. The 3k minor artifact cap is pretty painful now. Jump to latest Follow Reply. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Xenomorphs. First things first, the defence stations, there are five, including the vault itself. Thread starter Nihilikara; Start date Jul 14, 2019; Jump to latest Follow Reply Menu We have updated our. broken_world_digsite. Requirements: Has at least 1 science ship in orbit. - Nanite weapons and armors. If you are lazy you can make an anti missle laser driver ship. 285 MB. Guardians are extremely powerful Spaceborne aliens added in various DLCs. We'll uncover wee stories poking into two long-dead precursors--a plantoid hivemind and. 8. I experienced this downside in my game, when the war ended in a white peace. The 10% hull and 10% armor applies on Juggernaut in the system. Computer system. More Events Mod. Forced to use Ancient Weapons : r/Stellaris • 11 hr. Available only with the Distant Stars DLC enabled. They will never appear in hyperlane choke points and a few of them require distance from all empires to. It was released on 2016-10-20 [2] along with Patch 1. W. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. - Medium to Titanic autocannons. Best. For 150 influence, the triumph effect will give all your ships a 25% increase to sublight speed for 10 years. Sure, that sounds like it'll go fine. Stellaris: Larabee’S Modified Star Wars Weapons . *. Primitive commerce events. Psionic thralls are so powerful man. About This Content. ago by Willivan0604 Forced to use Ancient Weapons ANOTHER problem with star bases. - Crystalline weapons. It will happily combine weapons that bypass shields with weapons that do bonus damage against them and lower damage against everything else for example. Generally speaking you also want to choose either kinetic, missile or. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features. Resources. Ghost Signal: A Stellaris Game is one of the most enjoyable VR roguelites I’ve ever played. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. It's faster fire rate, greater armor damage, and potential Archaeo-Engineer bonus make it stronger than the Perdition beam. Version: 13 Apr 2020. Complete 3 digsites 2, discover archaeostudies & build the faculty building 3. Compatible with 3. L-Cluster. I played it on GA with Starnet AI and while the early game is still challenging by around 2300 I'm the strongest force in the galaxy with 8k diplomatic weight and probably 70k fleetpower. Two of those groups you'll go into the manager and click the retrofit button on those two new fleets and choose one of the other. The tracking bonus of Lasers also disappears once you get to the Large slot. Created by Lavo. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. Weapons correctly deal 33% more damage. If you want more, check out Secrets of the Shroud (SotS). Here is another great guide on steam. 11. This page was last edited on 22 March 2023, at 07:16. Legacy Wikis. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are presumably still more powerful due to their ridiculous bonuses), known as the Stellarborne. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Aviable Languages: -English. Personally I use Torps on Corvettes, and Missiles on Cruisers. SC are extremely potent as an early game nuke, and allow you to wipe out entire em. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. This Mod Adds Advanced Weapons (2. Credit: Emil Aladjem / Israel Antiquities Authority. Only issue is they cost a ton of minor artifacts, and ships that field a lot of S-slot weapons tend to also die a lot. the game has evasion capped at 90% for balacing purposes. Oobanooba did a short thing showing the Colossus next to Earth! asked for it, here it is - Stellaris ships (an. *. Add a Comment. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. They are all armed with a variety of weapons such as artillery, autocannons, as. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Overview. 2. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. Archaeotechnologies allow players to recreate ancient technologies and buildings for powerful and unique effects, turning the secrets of the past into the weapons of the future. Like the Cybrex mining hub adds +150% resources from all types of orbital stations (mining, energy, research etc). 4 update, which is out now: Payback Origin Changes If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you. This command will make all AI empires accept player proposals. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . 5. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Active Effect +40% shields/armor/hull points or 40% weapons damage (random one of these) Well its guaranteed to do something to make your fleets do something that matters. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Minor Artifacts represent obscure technology and half-forgotten lore left behind by ancient civilizations. Because they're immobile, defense platforms really cannot tolerate weapons with a minimum range, but they also need a very high maximum range. Talks more about fleet builds, as opposed to individual ships or weapons. Believe in yourself, you got this! Just take the components off the ships. Component. However, sizes tend to have tradeoffs. Second, from a gameplay perspective, as it is impractical to be built a fleet exclusively relying on archaeo ship components, the archaeo-engineering Ascencion perk is somewhat flawed as you can't really. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. – Nanite weapons and armors. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. First of all, add all 3 designs to the template in the fleet manager by clicking "add design to fleet" (duh) and put at least 4 of each as the intended. 5. Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. Archaeotechnologies allow players to recreate ancient technologies and buildings for powerful and unique effects, turning the secrets of the past into the weapons of the future. So with this building the juggernaut in the system will have +50% weapons range. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. A lot more damage, a lot more range and insane rate of fire means they easily overwhelm PD. 2) Due to 3. In fact each mod has defines and conditions that kick in if the other is installed. For instance, by finding the delta area and completing at least some of the events there. BETA: Shield Hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you are still small enough, you could restructure your empire to play tall. A place to share content, ask questions and/or talk about the 4X grand strategy…The next expansion for Stellaris is Synthetic Dawn, focused on the galaxy’s killer robots and the humans they oppress, destroy, or turn into batteries. They both have the same range. Larger weapons tend to have much higher damage and. One example would be the gaia world with the abandoned station hanging over it and a primitive species on the surface, or the system with the Sea of. -Simplified Chinese - by WolfRainSong. They get laser properties, but longer range comparable to K Artillery. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. The unique civic is awarded exclusively to the empire that destroys the ancient Ore Grinder, giving bonuses based on empire type. In that case, a fantastic and straightforward alternative is the Neutron Sweep, which eliminates all pops on the planet in one fell swoop. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Technologies . #3. - Ground Combat improvement. I hope you'll enjoy it!I'm mostly writing this because I was searching for a similar post before trying out the NSC mod. However, a smaller Fleet with the correct ship designs will be able to take her down. Make sure to know your foe before you go in for an attack. Stellaris Real-time strategy Strategy video game Gaming. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. 11. r/Stellaris. Stellaris Wiki Active Wikis. Cybrex War Forge Relic. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. ago. It's a continuation. 129. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all know and love. But competitive Stellaris, is complete toss. - Crystalline weapons. File size:42. Caravaneers. To get this short, you can get construction around the found ringworlds after some time. The new ship types are given FAR too many modules for weapons, and it exacerbates the problem of ships dying in a matter of seconds to overwhelming firepower. Read More. Each time a crisis conquers a planet it causes diplomatic Threat with all. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Same with repeatable techs, empire effects and such.